At Reality 51, we believe that Virtual Reality (VR) is not only about
entertainment. It is a fast developing technology which can serve as an
excellent tool also when it comes to addressing important social
issues. It is specifically with this aspect of VR in mind that we are
developing the innovative application Chernobyl VR Project. We
decided that the tragic history of the Chernobyl disaster should not
come down to the level of an action game only. We wanted to leverage
computer game mechanics to create an interactive account of the tragic
fate of the people and places affected by the Catastrophe of Time.
Chernobyl VR Project is a unique project by Reality 51, as it
combines video games with educational and movie narrative software. It
is the very first virtual tour around the Chernobyl and Pripyat area,
compatible with multiple VR headsets, such as Oculus and PlayStation VR,
HTC Vive, or the mobile Samsung Gear VR solution. Visit Chernobyl
without leaving home! We aim to release the application in July 2016.
Social background
Enthusiastic response concerning the first media information on the Chernobyl VR Project
made us realize how important the topic was. So, we decided that this
should not be a simply commercial project. We aimed to reach the people,
for whom the disaster had an intimate, private, and sometimes family
aspect to it. We met lots of people who had been near Chernobyl when the
disaster happened, including the so called liquidators, who helped
clean up the disaster site, often at the price of acute radiation
sickness. We also managed to reach very famous people willing to support
our project, among others the Nobel Prize winner Svetlana Alexievich
(author of Chernobyl Prayer) and the legendary boxer Vitali Klitschko, now Mayor of Kiev.
However, the most important decision is the declaration of donating
part of the proceeds from the sales of the Chernobyl VR Project to
foundations helping the victims of the disaster. In association with the
Polish-Ukrainian Open Dialog Foundation, we will select organizations
to provide support to (10, 30, or 60 percent of sales profit, depending
on the application version).
In doing so, we hope that we contribute to helping the victims, and
that the initiative will give our project another educational and social
dimension.
The technology
Reality 51 is The Farm 51’s proprietary technology, fully aligned
with the emerging VR market. Chernobyl VR Project uses this technology
and state-of-the-art graphics solutions, such as advanced 3D scans of
locations and buildings, spherical photography, stereoscopic videos, and
augmented reality solutions. Everything is fully adapted to
state-of-the-art VR headsets, such as Samsung Gear VR, HTC Vive, Oculus,
or Sony Morpheus.
The Chernobyl Disaster
On April 26, 1986, the nuclear reactor in power unit 4 overheated,
leading to an explosion of hydrogen, spreading fire and radioactive
substances all around the Chernobyl nuclear power plant’s site. This is
how the world’s largest industrial and environmental disaster in all
history began. A vast stretch of land around the power plant had been
polluted, including areas in Belarus, Ukraine, and Russia. The resulting
radioactive cloud also traveled to other European countries. Just after
the disaster, Polish authorities stopped giving milk to kids at schools
and pre-schools, fearing that it might be contaminated. Until this day,
scientists have been unable to determine and identify all consequences
of the explosion. As a result of the disaster, ca. 350 thousand people
were relocated from the area of Chernobyl and the city of Pripyat. They
had to abandon their houses and workplaces in only several hours. Many
people died due to diseases associated with radiation poisoning.
Data: 2016
Fonte: www.reality51.com
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